The last 4 years I was connected to the internet via a 3G connection.
That almost completely barred me from playing online multiplayer games, the kind I like anyway. We now have fiber all the way from the house to our ISP, which means a 5ms ping when playing battlefield. For one thing I cannot blame a slow connection for sucking at a game anymore.
So what do I like about the experience of playing battlefield ?
- I can see myself improving almost weekly, which is easy to measure because of score
- There are other weapons to unlock, which could improve my score
- I didn’t like the game’s internal VOIP so I setup a team talk server and bought a headset
- Squads and platoons bring player together
- Its just an amazingly large map, I could spend one entire game defending just one building.
- I continue to discover new things
- Multiple ways of traveling
- As close to a real war as I’m ever willing to get
I would love to create the same type of experience in a top down game and due to the inherent modularity in unity it feels like its possible. Should the game be steered in this direction ?
There are already top down games like this, most notably a game called ‘recruits’ which is available via early access on steam. It obviously doesn’t have the ‘connect towers’ or whatever mechanic, but is that just a gimmick ? and there doubt settles in for the long haul.
It feels like the ‘connect the towers’ is a game mode, like capture the flag, could it stand on it’s own ? How complicated does a game need to be to be appealing ? Feels like I always over complicate things and then lose interest. My focus should be completing this at all costs, not creating another unreachable goal.